Starting The Outfit And Hair
Starting The Outfit And Hair
Hair
For the hair, ZBrush already had the perfect brush. As Mordecai has dreads, I used the CurveTubes brush to create quick and easily editable dreadlocks.
Outfit
As I have already got a placeholder base mesh of Mordecai, I started extracting parts of the mesh and duplicating and deleting parts to create geometry to work as a start for the outfit.
These clothing pieces are no way final, merely just blocked starting points so I can get a feel for how the pieces are going to fit together.







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