Starting The Outfit And Hair

Starting The Outfit And Hair





 Hair



For the hair, ZBrush already had the perfect brush. As Mordecai has dreads, I used the CurveTubes brush to create quick and easily editable dreadlocks. 































Outfit




As I have already got a placeholder base mesh of Mordecai, I started extracting parts of the mesh and duplicating and deleting parts to create geometry to work as a start for the outfit.











  

These clothing pieces are no way final, merely just blocked starting points so I can get a feel for how the pieces are going to fit together. 







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